Soon every hero whose label warns of a cooldown is going to be put back on the shelf as we all move to 200ms attack cycles. What's the point of any power that only works once each 6 seconds, if in that time you'll make 30 attacks at over a thousand percent strength each?

The ticket to this new world is a Pumpkin Duke whose skill levels and Berserk talent add up to 12 or more. I.e. you need both a high level of skill and a high Berserk talent. If you don't have these or worse yet no Pumpkin Duke, you won't get there.

For example say we have a level 150 Pumpkin Duke with Berserk 4 and skill 8. This is a pricey asset so we inscript him to 81, with Life Drain 3 crests.

**ATK:**4326 + 2277 (inscriptions) + 363 (crests) = 6966**HP:**23175 + 30148 (inscriptions) + 10800 (crests) = 64123**Attack Speed:**1000ms / 1.25 = 800ms**Move:**205**Skill:**Increases ATK, ATK rate, and MOV SPD of allies by 45% for 8 secs.**Talent:**Increases ATK SPD by 25%.**Crests:**Recover 3% HP each time the Hero makes an attack.

Now let's try a simple scenario where this PD is clawing his way through a hostile wall or beating on some other non-resisting target:

Time | Multiplier | Timeouts | Event |
---|---|---|---|

0 | 1.0 | None | PD starts next to target and begins attacking |

0 | 1.0 | None | PD starts next to target and begins attacking |

5.6 | 1.0 | None | PD has attacked seven times and now has 105 energy. |

6.4 | 1.45 | 14.4 | PD attacks eighth time and procs, now has 20 energy, and Attack Speed 800 / 1.45 = 552, which rounds up to 600ms. |

10.6 | 2.10 | 14.4, 18.6 | PD attacks seven more times and procs again, now has 25 energy, and Attack Speed 800 / 2.1 = 381, which rounds up to 400ms. |

13.0 | 3.05 | 14.4, 18.6, 21.0 | PD attacks six more times and procs again, now has 15 energy, and Attack Speed 800 / 3.05 = 262, which still rounds up to 400ms. |

15.8 | 3.05 | 18.6, 21.0, 23.8 | PD attacks seven more times and procs again, now has 20 energy, and Attack Speed 800 / 3.05 = 262, which still rounds up to 400ms. |

18.2 | 4.42 | 18.6, 21.0, 23.8, 26.2 | PD attacks six more times and procs again, now has 10 energy, and Attack Speed 800 / 4.42 = 181, which rounds up to 200ms. |

So we now see that PD can reach the 200ms point on his own, which will over time grant him 8 seconds / (200ms per attack times 7 attacks per proc) = five fold stacking and a multiplier of 6.41. This not only pulls PD down to 200ms, but also every other hero with an Attack Speed of 1200ms or less.

**Druid:** Druid's skill stacks and has no cooldown so the five second duration divided by 1.4 seconds per proc grants three fold stacking. Skill level 7 normally grants a 29% boost in Attack Strength and that is now +115%, multiplied on top of PD's multiplier we get a total multiplier of 13.76 Since the PD example above only has a ratio of 9.2 between HP and DAM, all normal attacks are now one shot kills vs almost all targets, and these one-shot-kills are delivered five times a second. For example this PD now does 95k damage per attack, shredding the maximum possible Arrow Tower with one hit. Except for the requirement to move between targets (at a movement rate of 1300), he could tear down all five possible defending towers in one second.

**Cupid:** Thanks to his cooldown, Cupid will proc only twice over a 12 second span, adding an additional proc to each of five other heroes. Therefore Cupid adds a total of seven procs over 12 seconds (counting his own). However Cupid is replacing a non-cooldown hero like Thunder God who will proc every 1.4 seconds, for a total of 8.5 procs. So adding Cupid reduces the total number of procs delivered.