All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.
A collection of my own musings, not to be taken too seriously. -HJC
When adventurers intrude In the Labyrinth they expect all the traps to be in top working order. The Trap Keepers provide service with smiles.
A standard setup would be to have Grigs working to set or maintain a trap while Dofsee is resting quietly nearby. By ITL 73 Grigs ought to hear the adventurers at 20 labyrinth hexes and if he does will stop what he is doing and specifically listen for more information and then motion for Dofsee to start walking away from the threat.
If he has one minute then Grigs will put the cover back on the now non-functional trap then follow Dofsee silently.
These two will attempt to avoid combat until they return to the other goblins, but if pressed into combat Grigs will brace his crossbow to eliminate his under-ST penalty, take one shot and leave.
Dofsee's main party trick is to toss an unlit Molotail at a torch holding adventurer then retreat behind a wall of Fire. Give any who have been splashed a 3/IQ save to realise the trick before they step into the fire.
Grigs, Goblin, age 20 ST 8, DX 12, IQ 12, MA 10 Talents: Acrobatics, Acute Hearing, Crossbow, Detect Traps, Knife, Mechanician, Silent Movement Language: Goblin Weapon: fine dagger (1d), light crossbow (2d) Attacks and Damage: Punch (1d-4)
Fine dagger | $100 | 0.2 |
Light crossbow | $50 | 6.0 |
Cranequin | $30 | 2.0 |
20 Quarrels | $20 | 1.0 |
Lower-class goblin clothes | $7 | |
Backpack | $40 | 4.0 |
2 rations | $10 | 2.0 |
Waterskin | $3 | 2.0 |
Labyrinth kit | $30 | 6.0 |
Totals | $290 | 23.2 pounds |
---|
Dofsee, Goblin wizard, age 20 ST 6, DX 11, IQ 15, MA 10 Talents: Literacy, Naturalist Spells include: 3-Hex Fire, Detect Life, Light, Lock/Knock, Reveal/Conceal, Staff III, Staff to Snake Languages: Common, Goblin Weapon: Staff III larch maul (1d) Attacks and Damage: Punch (1d-4)
Staff III larch maul | $20 | 5.0 |
Lower-class goblin clothes | $7 | |
Molotail | $20 | 2.0 |
Belt pouch | $5 | 0.5 |
2 gold, 20 silver, and 10 copper coins | $41 | 0.33 |
Backpack | $40 | 4.0 |
2 rations | $10 | 2.0 |
Waterskin | $3 | 2.0 |
Totals | $146 | 15.83 pounds |
---|
The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.