Ogre Design Javascript Calculator by Henry J. Cobb

The material presented here is my original creation, intended for use with the OGRE system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

I have also written up some notes about the formulas used here.

Special weapon 1: Attack:, Range:, Ammo:, Def:, Anti Personnel?, Doubles in Overruns?
Special weapon 2: Attack:, Range:, Ammo:, Def:, Anti Personnel?, Doubles in Overruns?
Special weapon 3: Attack:, Range:, Ammo:, Def:, Anti Personnel?, Doubles in Overruns?
Missile Racks (D4) , Internal Missiles (6/5)
One Shot Missiles (6/5, D3) , Tick marker, Xed marker
Main Batteries (4/3, D4) , Ninja stealth?
Secondary Batteries (3/2, D3)
Anti Personnel Weapons (1/1, D1)
Treads per hex of move Movement:hexes per turn. Total: treads.
Stats Cost: VPs / AUs, Load:, Year:, Ram:, Size class:
against: Don't ram. Wins:% Losses:% Avg rounds:

Use Ogre from list above.
Fire missiles at
Inf plattons and x2 , Hate treads:, GEVshexes behind. Map size:x

OGRE/GEV are trademarks of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

$Revision: 1.66 $ Yet another fix for overruns. -HJC