Hcobb's TFT Firepower Ratings

All page references are to The Fantasy Trip In the Labyrinth rulebook, unless noted otherwise.

A collection of my own musings, not to be taken too seriously. -HJC

Firepower Formula

A monster's firepower rating is:

10 times the square root of (Damage it does each turn times the number of turns it survives against an endless line of optimal starting human characters)

A typical starting character has a firepower rating in the mid thirties with specialized combat builds around fifty.

Table of calculated firepower ratings

FirepowerMonsterNotes
3Human ChildThrown rocks are wimpy
3Scuttle -
3RatSubject to stomp
4Small SpiderSubject to stomp
4Bare Owl -
6Banshee Bat -
6Plocker -
6Scum Bunny -
8Mob Ape -
9Slinker -
10Net Algae -
12Domestic Cat -
12Monkey -
13Dingo -
13Piranha -
13Vampire Bat -
15Green Slime -
17Red Slime -
17Wasp -
18Dragonet -
18Piranhakeet -
20Bloodtree -
22Shadowight -
23Giant Scolopendra -
23Scorpion -
24Large Pit Trap Plant -
26Brown Slime -
28Chimpanzee -
28Human Skeleton -
28Human Zombie -
29Giant Spider -
301-hex Dragon -
30Am Bush -
30Baboon -
30Large Crabman -
30Wizard WraithUsing occult Staff blasts
30Wolf -
31Jaguar -
31Mauler -
32Night-Gaunt -
33Rattlesnake -
35Neanderthal -
36Dolphin -
36Giant Jumping Spider -
37Ghoul -
38Giant Gate Spider -
38Glyptodont -
39Two headed hydraTwo hex, ST 18 DX 11 IQ 8 MA 8 Two bites(1d), no poison.
43Dire Wolf -
44Human GhostSpook effect estimated
44Human Wight -
45Diatryma -
45Pegasus -
45Small Goo -
46Great Ape -
46Unicorn -
46Wyvern -
47Big Lizard -
49Cinnamon Bear -
49Ogre -
50ChupacabraAssuming attack on sleeper
51GiantUsing weapon talents
51Silver Slime -
52Sasquatch -
53Basilisk -
552-hex Dragon -
58Giant Scorpion -
58Gryphon -
59Lion -
60Stone Beetle -
60Tiger -
622-hex DragonWith extended breath
62Yeti -
63Boa constrictor -
64Crocodile -
66Kodiak Bear -
67Cave Bear -
39Two headed hydraWith 3d unless 4/ST poison.
70Poisonous Monster Snake -
71Long Lankin -
71Roc -
71Sabertooth TigerAssume both attacks in HTH at -4 DX
72Troll -
804-hex Dragon -
82Uncle Teeth -
90Apep -
91Giant Wolverine -
984-hex DragonWith extended breath
1013-hex Turtle -
101Indricotherium -
112Medium Goo -
116Mega Gate Spider7 hex, ST 45 DX 12 IQ 5 MA 8, Bite(2d + 3d poison unless 4/ST save) or Teleport self(1 fatigue and -1 DX per megahex traveled), shell(2 hits)
117OctopusThree Greatswords
1204-headed Hydra3d unless 4/ST poison
124Kraken -
132Woolly Mammoth10 hex, ST 75 DX 13 IQ 6 MA 14, Tusk(2d pole weapon), Stomp(3d), Trunk(2d), Fur(2)
1377-hex DragonThese smaller dragons land and use all attacks
140Large Goo -
1517-hex Turtle -
1947-hex DragonWith extended breath
21714-hex DragonUsing claw swipe and fly tactics
2687-headed Hydra3d unless 4/ST poison
37214-hex DragonWith extended breath

The Fantasy Trip(t.m.) is a trademark of Steve Jackson Games, and their rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games.
This game aid is the original creation of Henry J. Cobb and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

-HJC